hERE IS WHAT TO EXPECT FROM THE UPCOMING SEASON 11 of league of legends and all the new updates
With season 10 ending, like all other new seasons Riot will implement new stuff to our preferred game League of Legends. If you finished at least Gold in Season 10 you should have already your new Victorious Lucian Skin in your inventory.
As we all know every preseason arrives with some major changes to the game, and season 11 preseason is no different.
This will be the most impactful changes for the League of Legends new season upcoming.
League of Legends 10.23 – Preseason
Game Systems –
Item System Overhaul
New- 23 Mythic Items
New- 13 Legendary Items
New- 9 Epic Items
Reworked-28 Legendary Items
Cooldown Reduction replaced with Ability Haste
Jungle Items replaced with new Jungle Starters
Adjusted – 8 Runes
Upgraded Item Shop UI
Removed – Division Promos
Rank Informed Matchmaking
Removed – Duo Queue in Master+
Amongst the many changes coming over with the new patch, none appear more impactful than the complete item system overhaul.
You will now be able to purchase mythic items from the shopkeeper which will become the most important items. Mythic items will be limited to one per build and will help define a build and playstyle. Therefore, the 22 Mythic items will be the most impactful items in the game.
Now there is also a quick buy Panel on shop
Some of the good old items that we were used to have were also removed.
A lot of items were also updated.
The Ranked system is also getting some major updates, which players will appreciate a lot. Riot will be removing division promos, which means that players can now go back and forth between divisions without long promotion series. There will still be promotion games but only for division 1 to the next tear. Also, players will no longer be able to duo-queue, starting in the Master tiers. This was already the case for Challenger tier, but riot has decided to extend this to Master and Grandmaster Tier as well, so from now on you won’t be able to duo in high elo anymore.
‘CDR’ (cooldown reduction) is also being removed and replaced with Ability Haste.
RIOT: “Cooldown reduction was more valuable the more of it you got. Every percent reduced your cooldown by the same amount – say, one second off a 100 – second cooldown. That one second didn’t change even as the cooldown shrank. For that same 100-second cooldown, your 31st point of CDR took one second off the remaining 70-second cooldown, which is more than 1%. As such, CDR had to be capped at 40% to avoid going out of control, locking you out of a lot of items once you reached that cap.
Every point of ability haste lets you cast 1% faster. On paper, that makes it look like it gets less valuable the more you have because your cooldown shrinks by less and less each time. It’s actually the same amount of power. 50 ability haste lets you cast an extra half a spell during the original cooldown. The next 50 gets you to a full extra cast (100% faster). If you get another 100 ability haste, you get another whole cast (200% faster). This linear scaling allows us to remove the cap, so you can buy as much as you want.”
Riot will test all the new updates done during the preseason and get feedback from the players to know if they need to do changes on items since it’s a completely new path of items and a lot will change on your own playstyle because of it, that’s why we have a pre season in League of Legends to test and try all the new changes to be ready for the upcoming season which will be a great and unexpected season for everyone. The preseason update is will be live on Wednesday, November 11, this is when you can start trying all the new items and changes and get ready for your League of Legends lol boosting season, new items added such as the mythic ones will make the game completely different that’s why the preseason has all the changes already up so you can try it and get used to them. To find more information about the preseason 11 update riot has made a post about all the new updates. Eight different runes will also be adjusted in League patch 10.23, to add “new variance” in rune build paths.
LIFE STEAL Heal from physical damage dealt by basic attacks. Now includes on-hit effects.
PHYSICAL VAMP Heal from physical damage dealt by basic attacks and abilities (33% effective for AoE and pet damage)
OMNIVAMP Heal from all sources and types of damage (still 33% effective for AoE and pet damage) (unchanged)
CRIT CHANCE ON LEGENDARY/MYTHIC ITEMS 25% (4 items to max) ⇒ 20% (5 items to max)
Finally, as with every patch, we have the usual buffs, nerfs & changes, which will be plenty and much more impactful, taking in consideration the new items.
Here you have all the 10.23 patch notes
Q – FIVE-POINT STRIKE
COST 120/115/110/105/100 energy ⇒ 120/110/100/90/80 energy
HEALTH GROWTH 84 ⇒ 80
ARMOR 33 ⇒ 30
PASSIVE – BLAZE
MARKED EXPLOSION DAMAGE 10-14% (levels 1-9) ⇒ 10-14% (levels 1-17)
E – CONFLAGRATION
COOLDOWN 10/9/8/7/6 seconds ⇒ 12/11/10/9/8 seconds
Passive – Headshot
Headshot Damage from levels: 50/75/100% AD (levels 1/7/13) (unchanged)
Headshot Damage from crit chance: (1.25 * (100 + Half your bonus Critical Damage percent) * Critical Chance)% AD ⇒ (1.25 * (87.5 + Half your bonus Critical Damage percent) * Critical Chance)% AD
Q – VENOMOUS BITE
NEW ON-HIT Now applies on-hit effects
Passive – Whisper
Crit Damage Reduction: 25% (crits deal 150% AD) ⇒ 14% (crits still deal 150% AD)
Crit Chance to AD conversion: 40% ⇒ 30%
PASSIVE – VORACITY
NEW ON-HIT Dagger slash applies on-hit effects
E – SHUNPO
NEW ON-HIT Applies on-hit effects
R – DEATH LOTUS
MAGIC DAMAGE 25/37.5/50 (+19% AP) (+22% bonus AD) per dagger ⇒ 25/37.5/50 (+19% AP) per dagger
NEW PHYSICAL DAMAGE 15% (+9.9% attack speed) bonus AD per dagger
NEW ON-HIT Each dagger applies on-hit effects at 25% efficiency
PASSIVE – DIVINE ASCENT
BONUS ATTACK SPEED 6% per Enrage stack ⇒ 6% (+2% AP) per Enrage stack
PASSIVE – LIVING FORGE
FORGEABLE ITEMS Curated List ⇒ All Mythic items
MASTERWORK UPGRADE VALUE Dependent on item ⇒ ~1000 gold
MASTERWORK LIMIT 2 for Ornn, 1 for allies ⇒ 1 for Ornn and allies (since Ornn is still subject to the 1 Mythic limit)
STAT BONUS Ornn gains an additional 10% bonus armor and magic resistance ⇒ Ornn gains an additional 10% bonus health, armor, and magic resistance
NEW CALLOUSED HANDS Ornn gains an additional 4% bonus health, armor, and magic resistance for each Mythic item he upgrades into a Masterwork
Passive – Absolution
CRIT DAMAGE REDUCTION 35% (crits deal 130% AD) ⇒ 14% (crits deal 150% AD)
CRIT CHANCE PER 20 SOULS 15% ⇒ 10%
R – Dawning Shadow
PICKUP Now collects Mist Wraiths. Mist Wraiths still only spawn near Senna.
BASE MANA REGEN 10 ⇒ 8
PASSIVE – STAGE PRESENCE
NOTE RATIO 7.5% AP ⇒ 6/7/8/9% AP (levels 1/6/11/16)
Q – HIGH NOTE
DAMAGE 55/65/75/85/95 (+55% AP) ⇒ 55/70/85/100/115 (+40/45/50/55/60% AP)
E – BEAT DROP
BASE DAMAGE 60/85/110/135/160 ⇒ 60/80/100/120/140
DAMAGE TO MINIONS 60/70/80/90/100% ⇒ 100%
PASSIVE – BATTLE FURY
CRIT CHANCE PER FURY POINT 0.35/0.4/0.45/0.5% (levels 1/6/11/16) ⇒ 0.4%
P – DEADLY VENOM
NEWDAMAGE RATIO 3% AP damage per second, per stack (max 108% AP for 6 stacks over 6 seconds)
W – VENOM CASK
NEWSLOW RATIO 6% AP
E – CONTAMINATE
AP SCALING DAMAGE 33.3% AP physical damage per Deadly Poison stack (max 200% AP for 6 stacks) ⇒ 33.3% AP magic damage per Deadly Poison stack (max 200% AP for 6 stacks)
MANA GROWTH 25 ⇒ 45
PASSIVE – GLORIOUS EVOLUTION
REMOVED HEX CORE Viktor no longer starts the game with an upgradable Hex Core.
NEW HARVEST Viktor harvests 1 Hex Fragments from minion and monster kills, 5 from large minion kills, and 25 from champion takedowns. He can spend 100 Hex Fragments to upgrade a basic ability. Once all three basic abilities have been upgraded, Chaos Storm is upgraded automatically.
E – DEATH RAY
LASER RATIO 60% ⇒ 70%
AFTERSHOCK RATIO 70% ⇒ 80%
PASSIVE – THE RELENTLESS STORM
ATTACK SPEED PER STACK 5% ⇒ 5% (+4% AP)
E – SKY SPLITTER
DAMAGE TO MINIONS 150/250/350/450/550 ⇒ 150/300/450/600/750
PASSIVE – WAY OF THE WANDERER
NEW – OVERCAPPED Critical strike chance above 100% is converted into 0.5 bonus AD per 1% additional critical strike chance. (Reminder: Way of the Wanderer doubles crit chance from other sources).
PASSIVE – WAY OF THE HUNTER
NEWOVERCAPPED Critical strike chance above 100% is converted into 0.5 bonus AD per 1% additional critical strike chance. (Reminder: Way of the Hunter doubles crit chance from other sources).
Mana per level changes
The following champions have also had their mana per level increased by 20:
As we can see from all the information above the new season will have a lot of changes and players should be hyped about it, the gameplay will probably change a lot and the faster you start playing, faster you will be dominating the rift.
Welcome to League of Legends Season 11!
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